Commuters who travel by train often feel annoyed due to misunderstanding the causes of delays in train traffic. They oftentimes are unaware of the necessity of performing maintenance to stations, tracks, and trains. MainTrain is a serious game developed to teach commuters about rail-maintenance while simulating the difficulty of keeping passengers happy. It is a fast-paced strategy game with a top-down view in which a player can perform maintenance actions on stations, tracks, and trains. By using commuter happiness as a base metric, MainTrain attempts to elicit empathy from players dissatisfied with scheduled maintenance so that they gain a better appreciation of the need for scheduled maintenance. This is coupled with the need to schedule maintenance for several components of a rail network, encumbering a player while teaching them about different aspects of rail maintenance. To examine the effectiveness of the game, the results of a user study are presented.

Original languageEnglish
Title of host publicationGames and Learning Alliance - 7th International Conference, GALA 2018
Subtitle of host publicationProceedings
EditorsManuel Gentile, Mario Allegra, Heinrich Söbke
Place of PublicationCham
Number of pages8
ISBN (Electronic)978-3-030-11548-7
ISBN (Print)978-3-030-11547-0
Publication statusPublished - 2019
Event7th International Conference on Games and Learning Alliance, GALA 2018 - Palermo, Italy
Duration: 5 Dec 20187 Dec 2018

Publication series

NameLecture Notes in Computer Science
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349


Conference7th International Conference on Games and Learning Alliance, GALA 2018

    Research areas

  • Serious game, Educational game, Rail maintenance

ID: 51735923