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Mirror : A Computation-offloading Framework for Sophisticated Mobile Games. / Jiang, M.H.; Visser, O.W.; Prasetya, I.S.W.B.; Iosup, A.

18th IEEE International Symposium on a World of Eireless, Mobile and Multimedia Networks, WoWMoM 2017. Piscataway, NJ : IEEE, 2017. p. 1-3.

Research output: Scientific - peer-reviewConference contribution

Harvard

Jiang, MH, Visser, OW, Prasetya, ISWB & Iosup, A 2017, Mirror: A Computation-offloading Framework for Sophisticated Mobile Games. in 18th IEEE International Symposium on a World of Eireless, Mobile and Multimedia Networks, WoWMoM 2017. IEEE, Piscataway, NJ, pp. 1-3, 18th International Symposium on a World of Wireless, Mobile and Multimedia Networks, IEEE WoWMoM 2017, Macau, China, 12/06/17. DOI: 10.1109/WoWMoM.2017.7974351

APA

Jiang, M. H., Visser, O. W., Prasetya, I. S. W. B., & Iosup, A. (2017). Mirror: A Computation-offloading Framework for Sophisticated Mobile Games. In 18th IEEE International Symposium on a World of Eireless, Mobile and Multimedia Networks, WoWMoM 2017 (pp. 1-3). Piscataway, NJ: IEEE. DOI: 10.1109/WoWMoM.2017.7974351

Vancouver

Jiang MH, Visser OW, Prasetya ISWB, Iosup A. Mirror: A Computation-offloading Framework for Sophisticated Mobile Games. In 18th IEEE International Symposium on a World of Eireless, Mobile and Multimedia Networks, WoWMoM 2017. Piscataway, NJ: IEEE. 2017. p. 1-3. Available from, DOI: 10.1109/WoWMoM.2017.7974351

Author

Jiang, M.H. ; Visser, O.W. ; Prasetya, I.S.W.B. ; Iosup, A./ Mirror : A Computation-offloading Framework for Sophisticated Mobile Games. 18th IEEE International Symposium on a World of Eireless, Mobile and Multimedia Networks, WoWMoM 2017. Piscataway, NJ : IEEE, 2017. pp. 1-3

BibTeX

@inbook{b93f57b80df74b2891a9eb5ab679cc4d,
title = "Mirror: A Computation-offloading Framework for Sophisticated Mobile Games",
abstract = "The low performance and power limitations of mobile devices severely limit the complexity and the duration of playing sessions of mobile games. This article examines the possibility of using computation-offloading to mitigate these problems while keeping the game playable. We design Mirror, a framework for offloading computation targeted at the demanding performance requirements of sophisticated mobile games. The key conceptual contributions of Mirror are design decisions that allow for dynamic fine-grained client-side offloading decisions, and a protocol for real-time asynchronous offloading for bounding network delays. We implement a prototype of Mirror and test it by performing offloading for the game OpenTTD. The results are promising, showing that Mirror can increase the performance and decrease the power consumption of games while keeping the gameplay fairly smooth.",
keywords = "Games, Servers, Mirrors, Performance evaluation, Power demand, Land mobile radio, Mobile handsets",
author = "M.H. Jiang and O.W. Visser and I.S.W.B. Prasetya and A. Iosup",
year = "2017",
doi = "10.1109/WoWMoM.2017.7974351",
pages = "1--3",
booktitle = "18th IEEE International Symposium on a World of Eireless, Mobile and Multimedia Networks, WoWMoM 2017",
publisher = "IEEE",
address = "United States",

}

RIS

TY - CHAP

T1 - Mirror

T2 - A Computation-offloading Framework for Sophisticated Mobile Games

AU - Jiang,M.H.

AU - Visser,O.W.

AU - Prasetya,I.S.W.B.

AU - Iosup,A.

PY - 2017

Y1 - 2017

N2 - The low performance and power limitations of mobile devices severely limit the complexity and the duration of playing sessions of mobile games. This article examines the possibility of using computation-offloading to mitigate these problems while keeping the game playable. We design Mirror, a framework for offloading computation targeted at the demanding performance requirements of sophisticated mobile games. The key conceptual contributions of Mirror are design decisions that allow for dynamic fine-grained client-side offloading decisions, and a protocol for real-time asynchronous offloading for bounding network delays. We implement a prototype of Mirror and test it by performing offloading for the game OpenTTD. The results are promising, showing that Mirror can increase the performance and decrease the power consumption of games while keeping the gameplay fairly smooth.

AB - The low performance and power limitations of mobile devices severely limit the complexity and the duration of playing sessions of mobile games. This article examines the possibility of using computation-offloading to mitigate these problems while keeping the game playable. We design Mirror, a framework for offloading computation targeted at the demanding performance requirements of sophisticated mobile games. The key conceptual contributions of Mirror are design decisions that allow for dynamic fine-grained client-side offloading decisions, and a protocol for real-time asynchronous offloading for bounding network delays. We implement a prototype of Mirror and test it by performing offloading for the game OpenTTD. The results are promising, showing that Mirror can increase the performance and decrease the power consumption of games while keeping the gameplay fairly smooth.

KW - Games

KW - Servers

KW - Mirrors

KW - Performance evaluation

KW - Power demand

KW - Land mobile radio

KW - Mobile handsets

U2 - 10.1109/WoWMoM.2017.7974351

DO - 10.1109/WoWMoM.2017.7974351

M3 - Conference contribution

SP - 1

EP - 3

BT - 18th IEEE International Symposium on a World of Eireless, Mobile and Multimedia Networks, WoWMoM 2017

PB - IEEE

ER -

ID: 41673816