Abstract
In this paper, we present a new framework to integrate movement acquired by a motion capture system to a statistical body shape model using Blender. This provides a visualization of a digital human model based upon anthropometry and biomechanics of the subject. A moving statistical body shape model helps to visualize physical tasks with inter-individual variability in body shapes as well as anthropometric dimensions. This parametric modeling approach is useful for reliable prediction and simulation of the body shape movement of a specific population with a few given predictors such as stature, body mass index and age.
Original language | English |
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Title of host publication | Proceedings of the 20th Congress of the International Ergonomics Association (IEA 2018) |
Subtitle of host publication | Human Simulation and Virtual Environments, Work With Computing Systems WWCS, Process Control |
Editors | Sebastiano Bagnara, Riccardo Tartaglia, Sara Albolino, Thomas Alexander, Yushi Fujita |
Place of Publication | Cham |
Publisher | Springer |
Pages | 28-38 |
Number of pages | 11 |
Volume | V |
ISBN (Electronic) | 978-3-319-96077-7 |
ISBN (Print) | 978-3-319-96076-0 |
DOIs | |
Publication status | Published - 2019 |
Event | IEA 2018: 20th Congress of the International Ergonomics Association - Florence, Italy Duration: 26 Aug 2018 → 30 Aug 2018 Conference number: 20 |
Publication series
Name | Advances in Intelligent Systems and Computing |
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Publisher | Springer |
Volume | 822 |
ISSN (Print) | 2194-5357 |
ISSN (Electronic) | 2194-5365 |
Conference
Conference | IEA 2018: 20th Congress of the International Ergonomics Association |
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Abbreviated title | IEA 2018 |
Country/Territory | Italy |
City | Florence |
Period | 26/08/18 → 30/08/18 |
Keywords
- Blender
- Digital human modeling
- Motion capture
- Statistical body shape modeling