@inproceedings{46a234366f6c4b7182f3d556f1c1df49,
title = "Physical Prototyping of Social Products Through End-User Development",
abstract = "This paper presents a web-based toolkit that facilitates the physical prototyping of social products. Social products are a new generation of consumer products (e.g., clocks or umbrellas) that exhibit the ability to socially interact with their users via a variety of social media platforms such as Facebook, Twitter, Google+ and others. The toolkit has been built around three main activities that product designers perform in the physical prototyping of social products: (a) designing the appearance and behavior of the physical object; (b) implementing the code associated with the physical object; and, (c) testing if the physical object behaves as expected. Because the target users of the toolkit are not expert in software programming, an End-User Development (EUD) environment has been developed, which aims at facilitating the ideation process and providing simple mechanisms for automatic code generation and testing.",
keywords = "Arduino, Internet of things, Physical prototyping, Social products",
author = "Daniela Fogli and Elisa Giaccardi and Alessandro Acerbis and Fabio Filisetti",
year = "2015",
doi = "10.1007/978-3-319-18425-8_19",
language = "English",
isbn = "978-3-319-18424-1",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
publisher = "Springer",
pages = "217--222",
editor = "Paloma D{\'i}az and Volkmar Pipek and Carmelo Ardito and Carlos Jensen and Ignacio Aedo and Alexander Boden",
booktitle = "End-User Development",
note = "5th International Symposium on End-User Development, IS-EUD 2015 ; Conference date: 26-05-2015 Through 29-05-2015",
}