Positive Gaming: Workshop on Gamification and Games for Wellbeing

Gustavo F. Tondello, Rita Orji, Kellie Vella, Daniel Johnson, Marierose van Dooren, Lennart E. Nacke

Research output: Contribution to conferenceAbstractScientific

Abstract

Gamification and games have been used and studied in a variety of applications related with health and wellbe-ing. Nevertheless, there are very few studies aimed at designing games (whether serious games or recrea-tional games) or gameful applications for improving wellbeing or flourishing – the pursuit of a happy and meaningful life, rather than the avoidance of illness. Therefore, this full-day Workshop aims to form a com-munity, discuss theoretical and practical considerations, and promote the development of research projects fo-cused on “Positive Gaming” – the use of gamification and games as tools for realizing Positive Computing objectives. This will create the opportunities for inter-ested researchers to form a common understanding, develop methods and procedures, and establish a roadmap for future research in Positive Gaming.
Original languageEnglish
Pages1-4
Number of pages4
Publication statusPublished - 2017
Eventchi play 2017 - Amsterdam, Netherlands
Duration: 15 Oct 201718 Oct 2017

Conference

Conferencechi play 2017
Country/TerritoryNetherlands
CityAmsterdam
Period15/10/1718/10/17

Keywords

  • Gamifaction
  • Games
  • Wellbeing
  • Health
  • Positive Computing
  • Positive Gaming
  • Gameful Design

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