Standard

Saving Face : Playful Design for Social Engagement, in Public Smart City Spaces. / Lancel, Karen; Maat, Hermen; Brazier, Frances.

Interactivity, Game Creation, Design, Learning, and Innovation - 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Proceedings. ed. / Anthony L. Brooks; Eva Brooks; Cristina Sylla. Springer Verlag, 2019. p. 296-305 (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST; Vol. 265).

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Harvard

Lancel, K, Maat, H & Brazier, F 2019, Saving Face: Playful Design for Social Engagement, in Public Smart City Spaces. in AL Brooks, E Brooks & C Sylla (eds), Interactivity, Game Creation, Design, Learning, and Innovation - 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Proceedings. Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST, vol. 265, Springer Verlag, pp. 296-305, 7th EAI International Conference on Arts and Technology, Interactivity, and Game Creation, ArtsIT 2018 and 3rd EAI International Conference on Design, Learning and Innovation, DLI 2018, Braga, Portugal, 24/10/18. https://doi.org/10.1007/978-3-030-06134-0_34

APA

Lancel, K., Maat, H., & Brazier, F. (2019). Saving Face: Playful Design for Social Engagement, in Public Smart City Spaces. In A. L. Brooks, E. Brooks, & C. Sylla (Eds.), Interactivity, Game Creation, Design, Learning, and Innovation - 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Proceedings (pp. 296-305). (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST; Vol. 265). Springer Verlag. https://doi.org/10.1007/978-3-030-06134-0_34

Vancouver

Lancel K, Maat H, Brazier F. Saving Face: Playful Design for Social Engagement, in Public Smart City Spaces. In Brooks AL, Brooks E, Sylla C, editors, Interactivity, Game Creation, Design, Learning, and Innovation - 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Proceedings. Springer Verlag. 2019. p. 296-305. (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST). https://doi.org/10.1007/978-3-030-06134-0_34

Author

Lancel, Karen ; Maat, Hermen ; Brazier, Frances. / Saving Face : Playful Design for Social Engagement, in Public Smart City Spaces. Interactivity, Game Creation, Design, Learning, and Innovation - 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Proceedings. editor / Anthony L. Brooks ; Eva Brooks ; Cristina Sylla. Springer Verlag, 2019. pp. 296-305 (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST).

BibTeX

@inproceedings{07050b2d21724534b7436ba1f95c2144,
title = "Saving Face: Playful Design for Social Engagement, in Public Smart City Spaces",
abstract = "Can social engagement and reflection be designed through social touch in today’s smart city’s public spaces? This paper explores ludic, playful design for shared engagement and reflection in public spaces through social touch. In two Artistic Social Labs (ASL), internationally presented in public spaces, a radically unfamiliar sensory synthesis is acquired, for which perception of ‘who sees and who is being seen, who touches and who is being touched’ is disrupted. Participants playfully ‘touch themselves and feel being touched, to connect with others on a screen’. On the basis of the findings in the ASLs, guidelines are proposed for orchestrating social engagement and reflection, through social touch as play.",
keywords = "Digital art in city spaces, Playful social touch, Social engagement",
author = "Karen Lancel and Hermen Maat and Frances Brazier",
year = "2019",
doi = "10.1007/978-3-030-06134-0_34",
language = "English",
isbn = "978-303006133-3",
series = "Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST",
publisher = "Springer Verlag",
pages = "296--305",
editor = "Brooks, {Anthony L.} and Eva Brooks and Cristina Sylla",
booktitle = "Interactivity, Game Creation, Design, Learning, and Innovation - 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Proceedings",

}

RIS

TY - GEN

T1 - Saving Face

T2 - Playful Design for Social Engagement, in Public Smart City Spaces

AU - Lancel, Karen

AU - Maat, Hermen

AU - Brazier, Frances

PY - 2019

Y1 - 2019

N2 - Can social engagement and reflection be designed through social touch in today’s smart city’s public spaces? This paper explores ludic, playful design for shared engagement and reflection in public spaces through social touch. In two Artistic Social Labs (ASL), internationally presented in public spaces, a radically unfamiliar sensory synthesis is acquired, for which perception of ‘who sees and who is being seen, who touches and who is being touched’ is disrupted. Participants playfully ‘touch themselves and feel being touched, to connect with others on a screen’. On the basis of the findings in the ASLs, guidelines are proposed for orchestrating social engagement and reflection, through social touch as play.

AB - Can social engagement and reflection be designed through social touch in today’s smart city’s public spaces? This paper explores ludic, playful design for shared engagement and reflection in public spaces through social touch. In two Artistic Social Labs (ASL), internationally presented in public spaces, a radically unfamiliar sensory synthesis is acquired, for which perception of ‘who sees and who is being seen, who touches and who is being touched’ is disrupted. Participants playfully ‘touch themselves and feel being touched, to connect with others on a screen’. On the basis of the findings in the ASLs, guidelines are proposed for orchestrating social engagement and reflection, through social touch as play.

KW - Digital art in city spaces

KW - Playful social touch

KW - Social engagement

UR - http://www.scopus.com/inward/record.url?scp=85061352422&partnerID=8YFLogxK

U2 - 10.1007/978-3-030-06134-0_34

DO - 10.1007/978-3-030-06134-0_34

M3 - Conference contribution

SN - 978-303006133-3

T3 - Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST

SP - 296

EP - 305

BT - Interactivity, Game Creation, Design, Learning, and Innovation - 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Proceedings

A2 - Brooks, Anthony L.

A2 - Brooks, Eva

A2 - Sylla, Cristina

PB - Springer Verlag

ER -

ID: 51735533