@inproceedings{07050b2d21724534b7436ba1f95c2144,
title = "Saving Face: Playful Design for Social Engagement, in Public Smart City Spaces",
abstract = "Can social engagement and reflection be designed through social touch in today{\textquoteright}s smart city{\textquoteright}s public spaces? This paper explores ludic, playful design for shared engagement and reflection in public spaces through social touch. In two Artistic Social Labs (ASL), internationally presented in public spaces, a radically unfamiliar sensory synthesis is acquired, for which perception of {\textquoteleft}who sees and who is being seen, who touches and who is being touched{\textquoteright} is disrupted. Participants playfully {\textquoteleft}touch themselves and feel being touched, to connect with others on a screen{\textquoteright}. On the basis of the findings in the ASLs, guidelines are proposed for orchestrating social engagement and reflection, through social touch as play.",
keywords = "Digital art in city spaces, Playful social touch, Social engagement",
author = "Karen Lancel and Hermen Maat and Frances Brazier",
year = "2019",
doi = "10.1007/978-3-030-06134-0_34",
language = "English",
isbn = "978-303006133-3",
series = "Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST",
publisher = "Springer",
pages = "296--305",
editor = "Brooks, {Anthony L.} and Eva Brooks and Cristina Sylla",
booktitle = "Interactivity, Game Creation, Design, Learning, and Innovation - 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Proceedings",
note = "7th EAI International Conference on Arts and Technology, Interactivity, and Game Creation, ArtsIT 2018 and 3rd EAI International Conference on Design, Learning and Innovation, DLI 2018 ; Conference date: 24-10-2018 Through 26-10-2018",
}