@inproceedings{5cf9538b65174caa8cdcaeea9cba5e07,
title = "Selecting the Right Game Concept for Social Simulation of Real-World Systems",
abstract = "Game theoretical models can be used for social simulation of real-world systems. These models describe the interaction between actors who have to make a decision. Before application of those models, the game concept that describes the situation at hand needs to be selected. Selecting the right game concept is crucial when choosing a model to simulate the process, but not trivial. In this paper we present a taxonomy of game concepts to select a set of suitable models.",
keywords = "Actor behavior, Decision-making, Game taxonomy, Game theory, Social simulation",
author = "Femke Bekius and Sebastiaan Meijer",
year = "2020",
doi = "10.1007/978-3-030-34127-5_7",
language = "English",
isbn = "9783030341268",
series = "Springer Proceedings in Complexity",
publisher = "SpringerOpen",
pages = "71--79",
editor = "Harko Verhagen and Melania Borit and Giangiacomo Bravo and Nanda Wijermans",
booktitle = "Advances in Social Simulation - Looking in the Mirror, 2018",
note = "14th Social Simulation Conference, 2018 ; Conference date: 20-08-2018 Through 24-08-2018",
}