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Simulation Gaming : Applications for Sustainable Cities and Smart Infrastructures. / Lukosch, Heide; Bekebrede, Geertje; Kortmann, Rens.

Springer, 2018. 201 p. (Lecture Notes in Computer Science; Vol. 10825).

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@book{448fe88e9e8c4d19a4f1169df53ae585,
title = "Simulation Gaming: Applications for Sustainable Cities and Smart Infrastructures",
abstract = "This book constitutes the refereed post-conference proceedings of the 48th International Simulation and Gaming Association Conference, ISAGA 2018, held in Delft, The Netherlands, in July 2018.The 19 revised full papers included in the volume were carefully reviewed and selected from 27 submissions. The contributions to this book range from design thinking related to simulation gaming, the analysis of the consequences of design choices in games, to games for decision making, examples of games for business, climate change, maritime spatial planning, sustainable city development, supply chain, and much more.",
author = "Heide Lukosch and Geertje Bekebrede and Rens Kortmann",
year = "2018",
month = "5",
day = "31",
doi = "10.1007/978-3-319-91902-7",
language = "English",
isbn = "978-3-319-91901-0",
series = "Lecture Notes in Computer Science",
publisher = "Springer",

}

RIS

TY - BOOK

T1 - Simulation Gaming

T2 - Applications for Sustainable Cities and Smart Infrastructures

AU - Lukosch, Heide

AU - Bekebrede, Geertje

AU - Kortmann, Rens

PY - 2018/5/31

Y1 - 2018/5/31

N2 - This book constitutes the refereed post-conference proceedings of the 48th International Simulation and Gaming Association Conference, ISAGA 2018, held in Delft, The Netherlands, in July 2018.The 19 revised full papers included in the volume were carefully reviewed and selected from 27 submissions. The contributions to this book range from design thinking related to simulation gaming, the analysis of the consequences of design choices in games, to games for decision making, examples of games for business, climate change, maritime spatial planning, sustainable city development, supply chain, and much more.

AB - This book constitutes the refereed post-conference proceedings of the 48th International Simulation and Gaming Association Conference, ISAGA 2018, held in Delft, The Netherlands, in July 2018.The 19 revised full papers included in the volume were carefully reviewed and selected from 27 submissions. The contributions to this book range from design thinking related to simulation gaming, the analysis of the consequences of design choices in games, to games for decision making, examples of games for business, climate change, maritime spatial planning, sustainable city development, supply chain, and much more.

U2 - 10.1007/978-3-319-91902-7

DO - 10.1007/978-3-319-91902-7

M3 - Book editing

SN - 978-3-319-91901-0

T3 - Lecture Notes in Computer Science

BT - Simulation Gaming

PB - Springer

ER -

ID: 45279322