Standard

Supporting Interventions to Reduce Household Greenhouse Gas Emissions : A Transdisciplinary Role-Playing Game Development. / Agusdinata, Datu Buyung; Lukosch, Heide.

In: Simulation and Gaming, Vol. 50, No. 3, 01.06.2019, p. 359-376.

Research output: Contribution to journalArticleScientificpeer-review

Harvard

APA

Vancouver

Author

BibTeX

@article{d3562187c2e54e348252e009d92a77e4,
title = "Supporting Interventions to Reduce Household Greenhouse Gas Emissions: A Transdisciplinary Role-Playing Game Development",
abstract = "Background. Designing interventions for conserving the food, energy, and water nexus at household level poses a significant challenge due to the complex interplay between human behaviors, technologies, and policies. Games show potential to increase awareness for environmental issues and influence behaviors towards more sustainable practices. Aim. By bringing together scientists and practitioners in the game design process, a transdisciplinary (TD) approach is seen as a promising way to integrate available knowledge and establish ownership of the problem and solution options. Few gaming literature, however, looked at combining the two approaches in addressing resource conservation issues. Method. We present a systematic account of the TD approach process of developing a role-playing game (RPG) - called HomeRUN (Role-play for Understanding Nexus). Results. We documented our experiences in terms of challenges as well as the benefits of the TD approach. Interacting disciplines in this process include psychology, economics, engineering, climate, sociology, and computer science. Inputs from each discipline combined with feedback from social actors that include city government, utility companies, and community members facilitated continuous improvements of the RPG design.",
keywords = "climate change, development, environment, learning, role-playing game",
author = "Agusdinata, {Datu Buyung} and Heide Lukosch",
year = "2019",
month = "6",
day = "1",
doi = "10.1177/1046878119848135",
language = "English",
volume = "50",
pages = "359--376",
journal = "Simulation & Gaming: an international journal of theory, design and research",
issn = "1046-8781",
publisher = "SAGE Publications Inc.",
number = "3",

}

RIS

TY - JOUR

T1 - Supporting Interventions to Reduce Household Greenhouse Gas Emissions

T2 - Simulation & Gaming: an international journal of theory, design and research

AU - Agusdinata, Datu Buyung

AU - Lukosch, Heide

PY - 2019/6/1

Y1 - 2019/6/1

N2 - Background. Designing interventions for conserving the food, energy, and water nexus at household level poses a significant challenge due to the complex interplay between human behaviors, technologies, and policies. Games show potential to increase awareness for environmental issues and influence behaviors towards more sustainable practices. Aim. By bringing together scientists and practitioners in the game design process, a transdisciplinary (TD) approach is seen as a promising way to integrate available knowledge and establish ownership of the problem and solution options. Few gaming literature, however, looked at combining the two approaches in addressing resource conservation issues. Method. We present a systematic account of the TD approach process of developing a role-playing game (RPG) - called HomeRUN (Role-play for Understanding Nexus). Results. We documented our experiences in terms of challenges as well as the benefits of the TD approach. Interacting disciplines in this process include psychology, economics, engineering, climate, sociology, and computer science. Inputs from each discipline combined with feedback from social actors that include city government, utility companies, and community members facilitated continuous improvements of the RPG design.

AB - Background. Designing interventions for conserving the food, energy, and water nexus at household level poses a significant challenge due to the complex interplay between human behaviors, technologies, and policies. Games show potential to increase awareness for environmental issues and influence behaviors towards more sustainable practices. Aim. By bringing together scientists and practitioners in the game design process, a transdisciplinary (TD) approach is seen as a promising way to integrate available knowledge and establish ownership of the problem and solution options. Few gaming literature, however, looked at combining the two approaches in addressing resource conservation issues. Method. We present a systematic account of the TD approach process of developing a role-playing game (RPG) - called HomeRUN (Role-play for Understanding Nexus). Results. We documented our experiences in terms of challenges as well as the benefits of the TD approach. Interacting disciplines in this process include psychology, economics, engineering, climate, sociology, and computer science. Inputs from each discipline combined with feedback from social actors that include city government, utility companies, and community members facilitated continuous improvements of the RPG design.

KW - climate change

KW - development

KW - environment

KW - learning

KW - role-playing game

UR - http://www.scopus.com/inward/record.url?scp=85069905361&partnerID=8YFLogxK

U2 - 10.1177/1046878119848135

DO - 10.1177/1046878119848135

M3 - Article

VL - 50

SP - 359

EP - 376

JO - Simulation & Gaming: an international journal of theory, design and research

JF - Simulation & Gaming: an international journal of theory, design and research

SN - 1046-8781

IS - 3

ER -

ID: 56846684