Swarmscape: A synergistic approach combining swarm simulations, body movement and volumetric projection to generate immersive interactive environments

Nimish Biloria, Jia-Rey Chang

Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

1 Citation (Scopus)

Abstract

The paper illustrates a real-time interactive, fully immersive spatial installation titled Ambiguous Topology. The installation creatively combines dynamic movement of the human body and swarm intelligence driven generative geometry production techniques to drive volumetric projection systems. Speed, frequency and intensity of movement of human body are used as parameters for activating a swarm of volumetrically projected digital particles/agents in space in real-time. Evolving 3D topological nuances within which the participant navigates and in doing so triggers further evolution of these immersive topologies are thus materialized.
Original languageEnglish
Title of host publicationAdvances in Swarm Intelligence
EditorsY. Tan, Y. Shi, B. Niu
PublisherSpringer
Pages142-153
ISBN (Electronic)978-3-319-41000-5
ISBN (Print)978-3-319-40999-3
DOIs
Publication statusPublished - 15 Jun 2016
Event7th International Conference on Swarm Intelligence - Bali, Indonesia
Duration: 25 Jun 201630 Jun 2016
Conference number: 7th

Publication series

NameLecture Notes in Computer Science
Volume9712

Conference

Conference7th International Conference on Swarm Intelligence
Abbreviated titleICSI 2016
Country/TerritoryIndonesia
CityBali
Period25/06/1630/06/16

Keywords

  • Swarm simulation
  • Dynamic geometry
  • Volumetric projection
  • Interactive and pro-active behavior
  • Bi-directional real-time data exchange

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