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The Influence of Gender and Cultural Differences on the Learning Experience of Participants During a Microgame Session. / Lukosch, Heide; Kurapati, Shalini; Groen, D; Verbraeck, Alexander.

Proceedings of the 10th European Conference on Games Based Learning. ed. / Thomas Connolly; Liz Boyle. Reading, UK : ACPIL, 2016. p. 391-400.

Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

Harvard

Lukosch, H, Kurapati, S, Groen, D & Verbraeck, A 2016, The Influence of Gender and Cultural Differences on the Learning Experience of Participants During a Microgame Session. in T Connolly & L Boyle (eds), Proceedings of the 10th European Conference on Games Based Learning. ACPIL, Reading, UK, pp. 391-400, 10th European Conference on Game Based Learning, Paisley, United Kingdom, 6/10/16.

APA

Lukosch, H., Kurapati, S., Groen, D., & Verbraeck, A. (2016). The Influence of Gender and Cultural Differences on the Learning Experience of Participants During a Microgame Session. In T. Connolly, & L. Boyle (Eds.), Proceedings of the 10th European Conference on Games Based Learning (pp. 391-400). ACPIL.

Vancouver

Lukosch H, Kurapati S, Groen D, Verbraeck A. The Influence of Gender and Cultural Differences on the Learning Experience of Participants During a Microgame Session. In Connolly T, Boyle L, editors, Proceedings of the 10th European Conference on Games Based Learning. Reading, UK: ACPIL. 2016. p. 391-400

Author

Lukosch, Heide ; Kurapati, Shalini ; Groen, D ; Verbraeck, Alexander. / The Influence of Gender and Cultural Differences on the Learning Experience of Participants During a Microgame Session. Proceedings of the 10th European Conference on Games Based Learning. editor / Thomas Connolly ; Liz Boyle. Reading, UK : ACPIL, 2016. pp. 391-400

BibTeX

@inproceedings{49ee61f3a4964d05b8d75f2a1fa4a75a,
title = "The Influence of Gender and Cultural Differences on the Learning Experience of Participants During a Microgame Session",
abstract = "Many factors influence the use and effectiveness of educational games. The game environment, its technology, or game mechanics are factors directly linked to the game itself. Other aspects show a stronger relationship to the player, like his or her experience with the subject and/or games in general, his or her motivation and expectations towards the gaming experience. Some of the personal aspects, like age, are already addressed in related research. Cultural and gender differences though, are not a main object of gaming research so far. Nonetheless, the experience of the authors with educational games allowed for certain assumptions about differences in game play, related to player{\textquoteright}s cultural backgrounds and gender. Literature suggests that gender plays a role when it comes to game performance. This paper introduces outcomes of a study with a so-called microgame, a brief game used to raise the awareness of interdependent planning operations. It shows that in this game, gender and culture make a difference in relation to the learning experience, measured by game performance.",
keywords = "Microgames, learning, gender, culture",
author = "Heide Lukosch and Shalini Kurapati and D Groen and Alexander Verbraeck",
year = "2016",
language = "English",
isbn = "978-1-911218-09-8",
pages = "391--400",
editor = "Thomas Connolly and Liz Boyle",
booktitle = "Proceedings of the 10th European Conference on Games Based Learning",
publisher = "ACPIL",
note = "10th European Conference on Game Based Learning, ECGBL 2016 ; Conference date: 06-10-2016 Through 07-10-2016",

}

RIS

TY - GEN

T1 - The Influence of Gender and Cultural Differences on the Learning Experience of Participants During a Microgame Session

AU - Lukosch, Heide

AU - Kurapati, Shalini

AU - Groen, D

AU - Verbraeck, Alexander

PY - 2016

Y1 - 2016

N2 - Many factors influence the use and effectiveness of educational games. The game environment, its technology, or game mechanics are factors directly linked to the game itself. Other aspects show a stronger relationship to the player, like his or her experience with the subject and/or games in general, his or her motivation and expectations towards the gaming experience. Some of the personal aspects, like age, are already addressed in related research. Cultural and gender differences though, are not a main object of gaming research so far. Nonetheless, the experience of the authors with educational games allowed for certain assumptions about differences in game play, related to player’s cultural backgrounds and gender. Literature suggests that gender plays a role when it comes to game performance. This paper introduces outcomes of a study with a so-called microgame, a brief game used to raise the awareness of interdependent planning operations. It shows that in this game, gender and culture make a difference in relation to the learning experience, measured by game performance.

AB - Many factors influence the use and effectiveness of educational games. The game environment, its technology, or game mechanics are factors directly linked to the game itself. Other aspects show a stronger relationship to the player, like his or her experience with the subject and/or games in general, his or her motivation and expectations towards the gaming experience. Some of the personal aspects, like age, are already addressed in related research. Cultural and gender differences though, are not a main object of gaming research so far. Nonetheless, the experience of the authors with educational games allowed for certain assumptions about differences in game play, related to player’s cultural backgrounds and gender. Literature suggests that gender plays a role when it comes to game performance. This paper introduces outcomes of a study with a so-called microgame, a brief game used to raise the awareness of interdependent planning operations. It shows that in this game, gender and culture make a difference in relation to the learning experience, measured by game performance.

KW - Microgames

KW - learning

KW - gender

KW - culture

UR - https://books.google.nl/books?hl=en&lr=&id=u4wcDQAAQBAJ&oi=fnd&pg=PA391&ots=Pa2S-_cCD5&sig=dRfGNOGdXMFlk5ZncJZoQdQy6MI#v=onepage&q&f=false

M3 - Conference contribution

SN - 978-1-911218-09-8

SP - 391

EP - 400

BT - Proceedings of the 10th European Conference on Games Based Learning

A2 - Connolly, Thomas

A2 - Boyle, Liz

PB - ACPIL

CY - Reading, UK

T2 - 10th European Conference on Game Based Learning

Y2 - 6 October 2016 through 7 October 2016

ER -

ID: 27111063