The significance of teams, teamwork and team performance is unprecedented in many learning environments of institutes in higher education and organizations. While individual and team tasks are quite straightforward to define, teamwork is a set of interrelated cognitions, attitudes and behaviours that contribute to the dynamic processes leading to team performance. To address the research gaps related to team processes and team factors related to game based learning, we conducted a quasi-experimental gaming session using a multi-player game called Yard Crane Scheduler 3. Our analysis of the game session showed that mutual performance monitoring had a significant positive effect on team task performance, while mutual support between team members had a negative effect on the team task performance. Shared mental models and closed loop communication were important for the team task performance but the development of shared mental models through shared displays and the effectiveness of closed loop communication were hindered by time pressure related to the team task. Our findings indicate that knowledge of team factors and team processes that affect team performance can help instructors to design team tasks and evaluate students in an efficient and holistic manner.

Original languageEnglish
Title of host publicationProceedings of the 11th European Conference on Games Based Learning, ECGBL 2017
PublisherAcademic Conferences
Pages352-357
Number of pages6
ISBN (Electronic)9781911218562
Publication statusPublished - 2017
Event11th European Conference on Games Based Learning, ECGBL 2017 - Graz, Austria
Duration: 5 Oct 20176 Oct 2017

Conference

Conference11th European Conference on Games Based Learning, ECGBL 2017
CountryAustria
CityGraz
Period5/10/176/10/17

    Research areas

  • Board games, Simulation games, Team factors, Team processes, Teams

ID: 34446965