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The influence of team factors and team processes on game based learning in student teams. / Kurapati, Shalini; Lukosch, Heide; Freese, Maria; Verbraeck, Alexander.

Proceedings of the 11th European Conference on Games Based Learning, ECGBL 2017. Academic Conferences, 2017. p. 352-357.

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Harvard

Kurapati, S, Lukosch, H, Freese, M & Verbraeck, A 2017, The influence of team factors and team processes on game based learning in student teams. in Proceedings of the 11th European Conference on Games Based Learning, ECGBL 2017. Academic Conferences, pp. 352-357, 11th European Conference on Games Based Learning, ECGBL 2017, Graz, Austria, 5/10/17.

APA

Kurapati, S., Lukosch, H., Freese, M., & Verbraeck, A. (2017). The influence of team factors and team processes on game based learning in student teams. In Proceedings of the 11th European Conference on Games Based Learning, ECGBL 2017 (pp. 352-357). Academic Conferences.

Vancouver

Kurapati S, Lukosch H, Freese M, Verbraeck A. The influence of team factors and team processes on game based learning in student teams. In Proceedings of the 11th European Conference on Games Based Learning, ECGBL 2017. Academic Conferences. 2017. p. 352-357

Author

Kurapati, Shalini ; Lukosch, Heide ; Freese, Maria ; Verbraeck, Alexander. / The influence of team factors and team processes on game based learning in student teams. Proceedings of the 11th European Conference on Games Based Learning, ECGBL 2017. Academic Conferences, 2017. pp. 352-357

BibTeX

@inproceedings{d7d901ae38c443088a90a10fbb50a791,
title = "The influence of team factors and team processes on game based learning in student teams",
abstract = "The significance of teams, teamwork and team performance is unprecedented in many learning environments of institutes in higher education and organizations. While individual and team tasks are quite straightforward to define, teamwork is a set of interrelated cognitions, attitudes and behaviours that contribute to the dynamic processes leading to team performance. To address the research gaps related to team processes and team factors related to game based learning, we conducted a quasi-experimental gaming session using a multi-player game called Yard Crane Scheduler 3. Our analysis of the game session showed that mutual performance monitoring had a significant positive effect on team task performance, while mutual support between team members had a negative effect on the team task performance. Shared mental models and closed loop communication were important for the team task performance but the development of shared mental models through shared displays and the effectiveness of closed loop communication were hindered by time pressure related to the team task. Our findings indicate that knowledge of team factors and team processes that affect team performance can help instructors to design team tasks and evaluate students in an efficient and holistic manner.",
keywords = "Board games, Simulation games, Team factors, Team processes, Teams",
author = "Shalini Kurapati and Heide Lukosch and Maria Freese and Alexander Verbraeck",
year = "2017",
language = "English",
pages = "352--357",
booktitle = "Proceedings of the 11th European Conference on Games Based Learning, ECGBL 2017",
publisher = "Academic Conferences",

}

RIS

TY - GEN

T1 - The influence of team factors and team processes on game based learning in student teams

AU - Kurapati, Shalini

AU - Lukosch, Heide

AU - Freese, Maria

AU - Verbraeck, Alexander

PY - 2017

Y1 - 2017

N2 - The significance of teams, teamwork and team performance is unprecedented in many learning environments of institutes in higher education and organizations. While individual and team tasks are quite straightforward to define, teamwork is a set of interrelated cognitions, attitudes and behaviours that contribute to the dynamic processes leading to team performance. To address the research gaps related to team processes and team factors related to game based learning, we conducted a quasi-experimental gaming session using a multi-player game called Yard Crane Scheduler 3. Our analysis of the game session showed that mutual performance monitoring had a significant positive effect on team task performance, while mutual support between team members had a negative effect on the team task performance. Shared mental models and closed loop communication were important for the team task performance but the development of shared mental models through shared displays and the effectiveness of closed loop communication were hindered by time pressure related to the team task. Our findings indicate that knowledge of team factors and team processes that affect team performance can help instructors to design team tasks and evaluate students in an efficient and holistic manner.

AB - The significance of teams, teamwork and team performance is unprecedented in many learning environments of institutes in higher education and organizations. While individual and team tasks are quite straightforward to define, teamwork is a set of interrelated cognitions, attitudes and behaviours that contribute to the dynamic processes leading to team performance. To address the research gaps related to team processes and team factors related to game based learning, we conducted a quasi-experimental gaming session using a multi-player game called Yard Crane Scheduler 3. Our analysis of the game session showed that mutual performance monitoring had a significant positive effect on team task performance, while mutual support between team members had a negative effect on the team task performance. Shared mental models and closed loop communication were important for the team task performance but the development of shared mental models through shared displays and the effectiveness of closed loop communication were hindered by time pressure related to the team task. Our findings indicate that knowledge of team factors and team processes that affect team performance can help instructors to design team tasks and evaluate students in an efficient and holistic manner.

KW - Board games

KW - Simulation games

KW - Team factors

KW - Team processes

KW - Teams

UR - http://www.scopus.com/inward/record.url?scp=85036456672&partnerID=8YFLogxK

M3 - Conference contribution

SP - 352

EP - 357

BT - Proceedings of the 11th European Conference on Games Based Learning, ECGBL 2017

PB - Academic Conferences

ER -

ID: 34446965