DOI

Social interactions in multiplayer online games are an essential feature for a growing number of players world-wide. However, this interaction between the players might lead to the emergence of undesired and unintended behavior, particularly if the game is designed to be highly competitive. Communication channels might be abused to harass and verbally assault other players, which negates the very purpose of entertainment games by creating a toxic player-community. By using a novel natural language processing framework, we detect profanity in chat-logs of a popular Multiplayer Online Battle Arena (MOBA) game and develop a method to classify toxic remarks. We show how toxicity is non-trivially linked to game success.
Original languageEnglish
Title of host publication2015 International Workshop on Network and Systems Support for Games (NetGames)
Place of PublicationZagreb, Croatia
PublisherIEEE
ISBN (Electronic)978-1-5090-0068-5
ISBN (Print)978-1-5090-0069-2
DOIs
StatePublished - 2015
Event14th International Workshop on Network and Systems Support for Games -

Conference

Conference14th International Workshop on Network and Systems Support for Games
Abbreviated titleNetGames 2015
Period3/12/15 → …

ID: 17024842